Experimental units, concrete results!
Train powerful experimental units to turn the tide of battle! Due to their experimental nature, they only last for one battle and have to be replaced.
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29| Hitpoints | Cost | Time | ![]() | XP | Prototype cards | Prototype queue | Max proto troops | Max proto offers | |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 45m | 11 | 1 | 1 | 4 | 4 | |||
| 2 | 2h | 12 | 1 | 2 | 4 | 4 | |||
| 3 | 3h 30m | 13 | 1 | 2 | 6 | 6 | |||
| 4 | 4h | 14 | 1 | 3 | 6 | 6 | |||
| 5 | 5h | 15 | 1 | 3 | 8 | 8 | |||
| 6 | 6h | 16 | 2 | 3 | 8 | 8 | |||
| 7 | 7h | 17 | 2 | 3 | 10 | 10 | |||
| 8 | 8h | 18 | 2 | 4 | 10 | 10 | |||
| 9 | 9h | 19 | 2 | 4 | 12 | 12 | |||
| 10 | 10h | 20 | 2 | 5 | 12 | 12 | |||
| 11 | 12h | 21 | 3 | 5 | 12 | 12 | |||
| 12 | 14h | 22 | 3 | 5 | 14 | 14 | |||
| 13 | 16h | 23 | 3 | 6 | 14 | 14 | |||
| 14 | 18h | 24 | 3 | 6 | 16 | 16 | |||
| 15 | 20h | 25 | 3 | 7 | 18 | 16 | |||
| 16 | 1j | 26 | 4 | 7 | 18 | 16 | |||
| 17 | 1j 4h | 27 | 4 | 7 | 20 | 16 | |||
| 18 | 1j 8h | 28 | 4 | 7 | 22 | 16 | |||
| 19 | 1j 12h | 29 | 4 | 7 | 22 | 16 |
The Beachadex stays open to everyone. An account also lets you track your progress: