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Ballistic Antidote

Years in the jungle have had a pronounced effect on Dr. Kavan. He now uses natural oils to groom his moustache.

MovementMoves at a speed of 2,7 (Moderate).
RangeCan attack from up to 6 tile(s) away; its base range is 3 tile(s).
Fire rateFires every 0,6 second(s).
Damage radiusIts shells or beam also deal damage around the point of impact, within a radius of 3 tile(s).
EffectIncreases the armor of allies within 3 tile(s) by 5% for 3 second(s).

Stats

HealthDamage Effect Training Cost Upgrade timeUpgrade cost Town Hall required
1 800
-36per sec-22 per shot
5% 500 —— 7
2 850
-37per sec-22 per shot
5.2% 1 000 15h360 000 7
3 900
-39per sec-23 per shot
5.4% 1 500 15h360 000 8
4 950
-40per sec-24 per shot
5.6% 2 000 17h535 500 9
5 1 010
-42per sec-25 per shot
5.8% 2 500 19h759 600 10
6 1 070
-44per sec-26 per shot
6% 3 000 19h759 600 11
7 1 140
-46per sec-28 per shot
6.3% 3 500 21h945 000 12
8 1 220
-47per sec-28 per shot
6.6% 4 000 23h1 377 000 13
9 1 300
-49per sec-29 per shot
6.9% 4 500 1j 2h1 800 000 14
10 1 390
-51per sec-31 per shot
7.2% 5 000 1j 2h1 800 000 15
11 1 490
-53per sec-32 per shot
7.6% 5 500 1j 5h2 520 000 16
12 1 590
-55per sec-33 per shot
8% 6 000 1j 8h3 420 000 16
13 1 710
-58per sec-35 per shot
8.4% 6 500 1j 8h3 420 000 17
14 1 850
-60per sec-36 per shot
8.8% 7 000 1j 11h4 230 000 18
15 2 000
-62per sec-37 per shot
9.2% 7 500 1j 12h4 815 000 19
16 2 160
-65per sec-39 per shot
9.7% 8 000 1j 12h4 815 000 20
17 2 330
-67per sec-40 per shot
10.2% 8 500 1j 15h5 751 000 21
18 2 510
-70per sec-42 per shot
10.7% 9 000 1j 16h6 408 000 22
19 2 710
-85per sec-51 per shot
11.2% 9 500 1j 17h6 858 000 22
20 2 930
-90per sec-54 per shot
11.8% 10 000 1j 19h8 328 000 25
21 3 160
-95per sec-57 per shot
12.4% 10 500 1j 21h8 745 000 26
22 3 410
-100per sec-60 per shot
13% 11 000 2j10 080 000 27
23 3 680
-105per sec-63 per shot
13.6% 11 500 2j 2h11 090 000 28
24 3 970
-110per sec-66 per shot
14.3% 12 000 2j 4h12 200 000 29
Total —— — — 30j 19h101 376 700 —

Warship

Level Upgrade costCoût cumulé Dr. Kavan level Unlocked count Tech levelCrystal CrittersIce ShieldsSecond Wind
1 —— 6 1 5222
2 95 50095 500 9 1 15433
3 139 500235 000 12 1 30543
4 186 000421 000 16 1 50655
5 225 000646 000 19 1 75666
Bonus 0646 000 22 1 0766

Abilities

Hero perk

Passive Galvanizing Presence
Range 11,3 case(s)

Troops healed by the hero have all incoming damage reduced for a short duration.

Level Hero level requiredDamage taken reduction
1 150
2 253
3 356
4 459
5 562
6 665
7 768
8 871
9 974
10 1077
11 1180
12 1283
13 1386
14 1489
15 1592
16 1695
17 1798
18 18100
19 19120
20 20130
21 21136
22 22143
23 23150
24 24157

Active abilities

Crystal Critters
Active Crystal Critters
Gunboat cost 8
Deployment cost +7
Critter lifetime 15 s
Health 2 500
Healing 30

Prepare to get nibbled back to full health!

Releases a cluster of crystal critters that heal wounded troops and disappear after a short duration.

Level Hero level requiredTime / CostNumber of critters spawned
1 1
——
4
2 4
8h8
4
3 7
16h16
6
4 9
1j 8h32
8
5 11
2j 16h64
10
6 16
5j 8h128
12
7 21
8j256
15
Ice Shields
Active Ice Shields
Gunboat cost 6
Deployment cost +8
Range 10,0 case(s)

Guaranteed to stop bullets, cannon rounds and mosquito attacks.

Gives troops around the hero shields that absorb damage until destroyed. Excess damage from the hit that destroys the shield is negated.

Level Hero level requiredTime / CostShield strength
1 2
——
140
2 5
8h8
140
3 8
16h16
220
4 12
1j 8h32
300
5 16
2j 16h64
380
6 19
5j 8h128
460
7 23
8j256
600
Second Wind
Active Second Wind
Gunboat cost 8
Deployment cost +10

Does not come with a warranty.

Temporarily revives fallen troops, except Seekers and Choppas. Latest casualties are revived first. If there is not enough capacity to revive a large troop, Riflemen appear instead.

Level Hero level requiredTime / CostHousing space revived
1 3
——
8
2 6
8h8
8
3 9
16h16
10
4 13
1j 8h32
12
5 16
2j 16h64
14
6 17
5j 8h128
16

Sounds