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Cybernetic Horrors

Can be directed independently with a Squad Command. Gains a small speed boost for the command's duration.

MovementMoves at a speed of 2,3 (Moderate).
RangeStarts firing from 7 tile(s) away, while continuing to advance until it reaches its actual range of 3,3 tile(s).
Fire rateFires every 0,1 second(s).
AccuracyIts shots don't always land exactly on the target: they are scattered within a radius of about 1,3 tile(s) around the aimed point.
Damage radiusIts shells or beam also deal damage around the point of impact, within a radius of 0,2 tile(s).

Abilities

Squad Command
Active Squad Command
Gunboat cost 4
Deployment cost +4

Orders Received!

Commands this squad to move to a specific location or attack a specific target.

Level Hero level required CostBonus de vitesse
1 2—20 %
2 4425 %
3 6530 %
4 8635 %
5 10840 %
6 121145 %
7 141455 %
8 161865 %
9 182475 %
10 203090 %
11 201105 %
12 202120 %
13 203135 %
14 20Biomechanical Implants required160 %
15 20200 %

Talents

Wireless Guidance
Talent 1 Wireless Guidance

##@INIT////UPG_DL##\n##UPG_INST##\n--\nDISTANCE == IRRELEVANT\n--\n##REBOOT##

Energy cost of Squad Command is reduced by 50 %.

Persistent Memory
Talent 2 Persistent Memory

##@INIT////UPG_DL##\n##UPG_INST##\n--\nDISTRACTIONS == IRRELEVANT\n--\n##REBOOT##

Duration of Squad Command is increased to 20 s.

Biomechanical Implants
Talent 3 Biomechanical Implants

##@INIT////UPG_DL##\n##UPG_INST##\n--\nFATIGUE == IRRELEVANT\n--\n##REBOOT##

Evasive Maneuvering
Talent 4 Evasive Maneuvering

##@INIT////UPG_DL##\n##UPG_INST##\n--\nDAMAGE == IRRELEVANT\n--\n##REBOOT##

Damage taken by squad members is reduced by 25 % while Squad Command is active.

Neural Override
Talent 5 Neural Override

##@INIT////UPG_DL##\n##UPG_INST##\n--\nPAIN == IRRELEVANT\n--\n##REBOOT##

Duration of negative status effects affecting squad members is reduced by 75 % while Squad Command is active.

Stats

HealthDamage
1 1 500
26per sec3 per shot
2 1 620
28per sec3 per shot
3 1 749
31per sec3 per shot
4 1 890
33per sec3 per shot
5 2 040
36per sec4 per shot
6 2 204
39per sec4 per shot
7 2 381
42per sec4 per shot
8 2 571
48per sec5 per shot
9 2 777
53per sec5 per shot
10 2 999
59per sec6 per shot
11 3 239
67per sec7 per shot
12 3 498
75per sec8 per shot
13 3 777
83per sec8 per shot
14 4 080
92per sec9 per shot
15 4 406
103per sec10 per shot
16 4 758
114per sec11 per shot
17 5 139
128per sec13 per shot
18 5 550
142per sec14 per shot
19 5 994
158per sec16 per shot
20 6 474
176per sec18 per shot
21 6 992
195per sec20 per shot
22 7 551
216per sec22 per shot
23 8 157
238per sec24 per shot
24 8 814
262per sec26 per shot
25 9 527
286per sec29 per shot
26 10 296
314per sec31 per shot
27 11 129
343per sec34 per shot
28 12 027
376per sec38 per shot
29 12 990
414per sec41 per shot
Total ——

Warship

Level Heavy / HV-CMD-002 level Unlocked count Tech levelSquad Command
(Active)
1 8 56 54
2 11 68 155
3 14 80 307
4 18 92 509
5 22 104 7515
Bonus 26 104 015

Family

Heavy (early)Heavy (early)
HeavyHeavy
Lt. Julius MassLt. Julius Mass
HV-CMD-002HV-CMD-002
Sgt. Torstein BjørnsenSgt. Torstein Bjørnsen
Sgt. Boomaroo BruceSgt. Boomaroo Bruce

Sounds