Beachadex
Troops
TroopsPrototroopsHeroesSquad Leaders
Abilities
Gunboat abilitiesTemporary abilities
Buildings
HeadquartersEconomyDefenseTrapsReinforcementPrototypesBoss
Engravings
OffensiveDefensive
Statues
LifeIceMagmaDark
Gadgets
DefensiveSurvivabilityBoostCombatSpecial ability
Skins
TroopsBuildingsIslandHero boatHats
Events
Regular events
Black Markets Daily Tasks
Cycle of Evil
War Factory Imitation Game Hammerman Strikes Back Dr. T's Tropical Island Dr. T's Volcano Island Boss bases
Events
Blitz Temporary abilities Warship Deployment Mega Crab Sonar Ops Pass Boom Troop Mania
Community
Calculators Create your Warships Community seasons Manage my progress Player base layouts
Account Log in

Cybernetic Horrors

Can be directed independently with a Squad Command. Gains a small speed boost for the command's duration.

MovementMoves at a speed of 1,5 (Slow).
RangeIts range is 8,2 tile(s).
Fire rateFires every 3,5 second(s).

Abilities

Squad Command
Active Squad Command
Gunboat cost 4
Deployment cost +4

Orders Received!

Commands this squad to move to a specific location or attack a specific target.

Level Hero level required CostBonus de vitesse
1 1—20 %
2 2425 %
3 3530 %
4 4635 %
5 6840 %
6 81145 %
7 101455 %
8 121865 %
9 142475 %
10 163090 %
11 161105 %
12 162120 %
13 163135 %
14 16Biomechanical Implants required160 %
15 16200 %

Talents

Wireless Guidance
Talent 1 Wireless Guidance

##@INIT////UPG_DL##\n##UPG_INST##\n--\nDISTANCE == IRRELEVANT\n--\n##REBOOT##

Energy cost of Squad Command is reduced by 50 %.

Persistent Memory
Talent 2 Persistent Memory

##@INIT////UPG_DL##\n##UPG_INST##\n--\nDISTRACTIONS == IRRELEVANT\n--\n##REBOOT##

Duration of Squad Command is increased to 20 s.

Biomechanical Implants
Talent 3 Biomechanical Implants

##@INIT////UPG_DL##\n##UPG_INST##\n--\nFATIGUE == IRRELEVANT\n--\n##REBOOT##

Evasive Maneuvering
Talent 4 Evasive Maneuvering

##@INIT////UPG_DL##\n##UPG_INST##\n--\nDAMAGE == IRRELEVANT\n--\n##REBOOT##

Damage taken by squad members is reduced by 25 % while Squad Command is active.

Neural Override
Talent 5 Neural Override

##@INIT////UPG_DL##\n##UPG_INST##\n--\nPAIN == IRRELEVANT\n--\n##REBOOT##

Duration of negative status effects affecting squad members is reduced by 75 % while Squad Command is active.

Stats

HealthDamage
1 2 000
161per sec564 per shot
2 2 156
180per sec630 per shot
3 2 320
199per sec697 per shot
4 2 510
222per sec777 per shot
5 2 700
248per sec868 per shot
6 2 910
274per sec959 per shot
7 3 140
306per sec1 071 per shot
8 3 380
339per sec1 187 per shot
9 3 650
377per sec1 320 per shot
10 3 930
418per sec1 463 per shot
11 4 240
463per sec1 621 per shot
12 4 570
514per sec1 799 per shot
13 4 930
571per sec1 999 per shot
14 5 310
633per sec2 216 per shot
15 5 720
702per sec2 457 per shot
16 6 170
778per sec2 723 per shot
17 6 650
862per sec3 017 per shot
18 7 160
951per sec3 329 per shot
19 7 700
1 046per sec3 661 per shot
20 8 270
1 147per sec4 015 per shot
21 8 910
1 257per sec4 400 per shot
22 9 600
1 379per sec4 827 per shot
23 10 340
1 511per sec5 289 per shot
24 11 140
1 662per sec5 817 per shot
Total ——

Warship

Level Tank / TN-CMD-005 level Unlocked count Tech levelSquad Command
(Active)
1 4 28 54
2 7 34 155
3 10 40 307
4 13 46 508
5 17 52 7515
Bonus 21 52 015

Family

Tank (early)Tank (early)
TankTank
TL-40 DoomfettiTL-40 Doomfetti
TS-26 SpawnpointTS-26 Spawnpoint
Assault CritterAssault Critter
TN-CMD-005TN-CMD-005

Sounds