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Minebuster!

Uses a modified weapon that fires a barrage of bombs. They do less damage but destroy Mines.

MovementMoves at a speed of 2 (Moderate).
RangeIts range is 12 tile(s).
Fire rateFires every 0,35 second(s) and has a magazine of 8 round(s), then reloads for 3 second(s).
AccuracyIts shots don't always land exactly on the target: they are scattered within a radius of about 1,3 tile(s) around the aimed point.
Damage radiusIts shells or beam also deal damage around the point of impact, within a radius of 1 tile(s).

Abilities

Ripple Fire
Passive Ripple Fire

Fuoco!

Fires a barrage of bombs. These bombs also trigger Mines.

Level Hero level required CostReloadTime
1 1—3 000
2 242 900
3 352 800
4 462 700
5 582 600
6 6112 500
7 7142 400
8 8182 300
9 9242 200
10 9302 100
11 911 900
12 921 700
13 931 500
14 9Extra Training required1 300
15 91 000

Talents

Minicluster
Talent 1 Minicluster

Giuseppe dearly wants to spread the love around.

Increases the damage radius of the Leader's attacks to tiles.

The Dance of Battle
Talent 2 The Dance of Battle

It's just like Tarantella.

The Squad will no longer trigger Mines.

Extra Training
Talent 3 Extra Training

All leaders can benefit from advanced training courses. Or combat experience. Or advice from veterans. Or just watching TV.

Leader's Passive and Active Ability level is increased by 2.

Explosive EOD
Talent 4 Explosive EOD

Even Boom Mines can fly when properly triggered.

Mines triggered by Ripple Fire will additionally do 150 % of their damage to buildings within a range of 2,0 tiles.

Timed Fuzes
Talent 5 Timed Fuzes

Just when you thought it was safe to go back in.

Buildings hit by Ripple Fire will take additional damage over 5 s. Damage taken per second is 10 % of the Leader's attack.

Stats

HealthDamage
1 400
873per sec595 per shot
2 480
1 032per sec704 per shot
3 610
1 191per sec812 per shot
4 800
1 351per sec921 per shot
5 960
1 510per sec1 029 per shot
6 1 120
1 667per sec1 136 per shot
7 1 200
1 826per sec1 244 per shot
8 1 300
1 985per sec1 353 per shot
9 1 400
2 224per sec1 516 per shot
10 1 550
2 445per sec1 666 per shot
Total ——

Warship

Level Bombardier / Sgt. Giuseppe Sciagura level Unlocked count Tech levelRipple Fire
(Passive)
1 1 28 51
2 2 34 152
3 3 40 303
4 4 46 504
5 5 52 755
Bonus 6 52 06

Family

Bombardier (early)Bombardier (early)
BombardierBombardier
Sgt. Giuseppe SciaguraSgt. Giuseppe Sciagura
Sgt. Alejandro GuardiaSgt. Alejandro Guardia
BM-CMD-011BM-CMD-011
Lt. Anna SchlingelLt. Anna Schlingel

Sounds